Harrison Strong | 12/10/2021
Vaporworld is the exploration of inverting typical virtual story telling tropes. This is achieved through placing the organic world inside of a computer, while the digital world consumes it for entertainment. The Vaporworld shows how vapid the pursuit of entertainment, and simple pleasure is a venture that yields no reward. Vaporwave was a major inspiration for this piece due to its overproduced, and inauthentic feeling aesthetic. Unfortunately, due to special circumstances, it was not able to be performed.
![Vaporworld image](https://unlcms.unl.edu/hixson-lied/ema-student-work/Vaporworld.png)
Description
This project was created as a performance world set for Professor Flemmings "Game Engines for Real-Time Performance."
AR/VR/XR